Tuesday, August 2, 2016

Virtual Reality Tech

Technology for some time has played a key role in the enhancement of most if not all human activity and endeavor. Many sectors of the economy have been blessed by the effects of this game changer called technology and this is inclusive of the health sector. Virtual reality technology for example has been massively helpful in the area of healthcare delivery. This and some other contribution of technology to healthcare provision and delivery would be further emphasized upon in this article.

Training: One of the very profound merits of technology is that it reduces time and effort while at the same time boosting output. Virtual simulation technology has been helpful in the training of healthcare practitioners. For example, surgery simulators has been very effective and efficient in the training of prospective surgeons and physicians about the rudiments of their preferred profession as it would be unethical or difficult to get a real life patient to volunteer him/herself for training of surgeons, the availability of simulation technology has made it possible for surgeons in training to be visual and physical feedback when practicing a procedure. The training of surgeons should naturally involve the use cadavers and some living patients at some point but the presence of virtual technology has massively reduced the need for these. Virtual reality technology has also been useful in the training of other medical professionals such as nurses, dentists, paramedics, medical consultants, medical educators etc. In essence, the technology has been able to provide a risk free environment for the trainees to practice their life saving procedures.
Diagnosis: Virtual reality has also been successfully utilized as a diagnostic tool for the detection and diagnosis of symptoms of illnesses and disorders. This is a more useful method of diagnosis as compared with the personal observation method which has been often tagged as being invasive by most patients. Some virtual reality procedures have been developed such as polygonal modeling which has been helpful in the study of the anatomy of the eye and also to observe how progressive eye illnesses such as glaucoma may develop over a period of time
Treatment: Robotics which is an offshoot of virtual reality has been widely useful in the treatment and remediation of some illnesses and diseases. Their usefulness have even transcended into the operating room where some have been deployed to conduct surgery whilst being controlled by a well trained surgeon. Virtual reality also has been useful in the treatment of some social cognitive disorders such as different types of phobias. Several soft and hardware applications have been designed and developed for the treatment of fears of crowd, heights, small places, driving etc. Virtual realities technology has also been proved effective in the remediation of pain in the limbs and joints of the body, brain disorder and also for the correction of eye defects. Certain specialized virtual reality headsets have been designed with capabilities for eye defects such as amblyopia and strabismus.
Conclusion: Virtual reality technology in healthcare is still in its nascent years but has already proven to be the way forward for qualitative healthcare delivery. Its use has already led to some medical breakthroughs and key improvements in illness prevention. Surely, the future is only bright with the continued deployment of virtual reality technology in healthcare delivery worldwide.

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